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The Accidental Innovator

I came across the story of how the multi-Billion dollar Chipotle Mexican Grill chain was started, and some of the missions and strategies that they pursue in their business. Don't worry, all of this is...

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Successful Innovative Entrepreneurship is Seldom Learnt at Business School!

My recent experience at the European Innovation and Entrepreneurship Conference in Brussels, last month reaffirmed this as I suffered through a number of mostly un-innovative, boring laborious and...

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Intellectual Property: The Winning Mario Kart Strategy

Patent searching, filing and policing is rapidly becoming a drag on organizations’ resources and agility. The likes of Apple and Samsung only manage to neutralize each other in epic but ultimately...

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Gamification of the Innovation Process

People have fundamental desires for acknowledgement, status, achievement, reward, altruism and competition. By wrapping the appropriate set of game mechanics around your idea scheme you can create an...

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Can Prediction Markets Forecast Successful Innovations?

Prediction markets are systems which forecast the outcome of projects or events based on how willing individuals are to buy “stock” in them.

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Disrupting the Corporate Learning Paradigm: the game debate

Reflecting back to the disruptive online discussion, I was somewhat shocked by the narrow and conventional response; “Starting up a business is not a GAME...

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Malloy Hoverbike: A Truly Groundbreaking Innovation

The Malloy Hoverbike is a sci-fi worthy innovation. It is probably the most important, ground breaking innovation in transportation in the 21st Century.

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Is Gamification Right for Your Company?

If you’ve ever received a lollipop after an unpleasant visit to the doctor, or received a gold star in Kindergarten for good behavior, then you’re already familiar with the concept of gamification. On...

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Using Games to Help Your Group Create Amazing Products

Games can also be applied to innovation, which is the topic of the book “Innovation Games: Creating Breakthrough Products Through Collaborative Play.” The book was published in 2006 and the games have...

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Serious Games & Innovation Management: Hélène Michel on Cubification™

Editor’s note: Hélène Michel is a researcher in innovative learning systems and an expert in serious games and gamification. She develops, imagines and experiments the digital tools that will be part...

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